Friends
For Games/Simulation/Performance Course:
You decide to go camp in the forest with your 2 best friends, but your car gets stolen, leaving the three of you out in the middle of the woods.
Bond with your friends through your choices, or maybe help your two friends connect with each other as well.
How will it all come to an end when you get out?
There are 11 different endings.
Comments
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This was really fun! I love the illustrations! they really added another level of detail that made it feel more interactive and visual. The only suggestion I have is making sure the photos work in all the pages? I had some go missing the deeper in the story I went. But really fun overall!!
I really enjoy how many different routes you can take in this game, I found myself getting really interested and focused on trying to get different endings, which is good; being able to get your players that involved is a sign of a good game, in my opinion.
I did however run into some technical errors when testing different routes, nothing too major, usually a bracket out of place or no continuation, but ultimately just small bugs.
I really enjoy it!!
I liked the way the different backgrounds really helped to set up the mood and location. I also liked the way the word “sleep” was animated differently from the rest of the text, along with the way the “next day” link was animated. It adds a bit of flair and personality to the code itself which I always appreciate.
Throughout the game, the images for the characters would occasionally stretch. It’s not a huge issue but it’s something I noticed. I think the clarity of the game itself would be improved if there was more of an indication as to which character said what piece of dialogue, especially when you have to make a choice to listen to one friend or the other. Something like adding “Rose said” at the end of a line would be enough, or maybe giving each character different colored text. The first ending I got was “You wake up to a very foggy weather. You look around and you don’t see Erica or Rose.” I was unsure if this was the end or if I was missing a link to the next page. Some indication on screen that I reached the end may be nice but this could work stylistically if that’s what you intend. At the very least, a link to restart the game would be useful.
I really like, however, how the choices don’t clearly show which friend’s relationship level will go up. It’s more of a mystery and keeps you coming back to find new endings.